Greenfoot download
Author: n | 2025-04-25
Download Greenfoot Source Files. This is the original source code for Greenfoot, which you can download if you wish to make changes to Greenfoot itself. Source Files download source for Greenfoot 3.9.0 download source for Greenfoot 3.8.2.zip download source for Greenfoot 3.8.1.zip it online on the Greenfoot Gallery or you can download Greenfoot Greenfoot GUI. A greenfoot version of swing. any new classes to the gallery with the name Greenfoot GUI Aladdin.
Greenfoot 2.3.0 - Download
From a different class, if the class you are programming does not possess the method. True or false? Mark for Review (1) Points True (*) False Correct 8. In Greenfoot you can use comparison operators to compare a variable to a random number. True or false? Mark for Review (1) Points True (*) False Correct 9. Which of the following type of audience should you ask to play your Greenfoot game during the testing phase? Mark for Review (1) Points Primary Programmer Testing Target (*) Incorrect. Refer to Section 3 Lesson 4. 10. The list below displays components of the Greenfoot source code editor except one. Which one should be removed? Mark for Review (1) Points Comments Documentation Method body Class description Instance creator (*) Incorrect. Refer to Section 3 Lesson 3. 11. From your Greenfoot lessons, where do you review a class's inherited methods? Mark for Review (1) Points Documentation (*) Act method If-statement Inspector Correct 12. From your Greenfoot lessons, which of the following is not a step to creating a new subclass? Mark for Review (1) Points Name the class. Click New subclass... Right-click on a superclass. Select an image for the class. Program the class to move forward. (*) Incorrect. Refer to Section 3 Lesson 1. 13. A subclass has what kind of relationship to a superclass? Mark for Review (1) Points "for-what" "is-a" (*) "is-by" "a-is" Correct 14. An object is an instance of a class. True or false? Mark for Review (1) Points True (*) False Correct 15. In Greenfoot, a subclass is a specialization of a superclass. True or false? Mark for Review (1) Points True (*) False Correct 1. An array is an object that holds multiple methods. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 10. 2. From your Greenfoot lessons, which of the following logic operators represents "and"? Mark for Review (1) Points & = ! && (*) Incorrect. Refer to Section 3 Lesson 10. 3. In a Greenfoot loop constructor, which component is a counter that controls how many times the statement is executed? Mark for Review (1) Points Condition Loop variable (*) While loop Local loop Incorrect. Refer to Section 3 Lesson 10. 4. Which class holds the method that ends a Greenfoot game? Mark for Review (1) Points Actor Class GreenfootImage Greenfoot (*) Incorrect. Refer to Section 3 Lesson 8. 5. In Greenfoot the showText() method belongs to which class? Mark for Review (1) Points Actor World (*) There is no such method. Greenfoot Incorrect. Refer to Section 3 Lesson 8. 6. In Greenfoot, an ifstatement is used to alternate between displaying two images in an instance. True or false? Mark for Review (1) Points True (*) False Correct 7. From your Greenfoot lessons, which one of the following is an example of when an abstraction technique is used? Mark for Review (1) Points Passing a paramater in a constructor to set an initial speed. (*) Adding a
Greenfoot - Lesson 1 - Installing Greenfoot, and accessing the
Property to a Class Initialising a variable Adding a property to an instance Incorrect. Refer to Section 3 Lesson 9. 8. In Greenfoot you can only access the methods of the current class? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 9. 9. In Java what is casting? Mark for Review (1) Points Casting is when we remove an object from the world Casting is when we reset the state of an instance. Casting is when we want to tell the java compiler that a class we are accessing is really another type of class (*) Casting is when we change the coordinates of an actor Incorrect. Refer to Section 3 Lesson 9. 10. In Greenfoot, the sound file must be saved in the scenario and written in the source code for it to play. True or false? Mark for Review (1) Points True (*) False Correct 11. In Greenfoot, which method checks if a key on the keyboard has been pressed? Mark for Review (1) Points isKeyDown method (*) keyClick method isKeyUp method keyPress method Correct 12. You cannot record unique sounds in Greenfoot. You can only use the sounds that are stored in the Greenfoot library. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 7. 13. In Greenfoot, a way to have all subclasses of a superclass inherit a method is by adding the method to the superclass. True or false? Mark for Review (1) Points True (*) False Correct 14. From your Greenfoot lessons, how do you call a defined method? Mark for Review (1) Points Write the method in the instance. Write the method in the Actor class. Call the method from the act method. (*) Write the method in the documentation. Write the method in the World superclass. Incorrect. Refer to Section 3 Lesson 6. 15. In Greenfoot, defined methods must be used immediately. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 6.Extreme Greeps with Download - Greenfoot
Like syntax highlighting for multiple languages and a robust project management system make it versatile for different coding projects. Its simplicity allows you to focus on coding without unnecessary distractions. Being lightweight, it doesn't overwhelm your system resources, making it a practical choice for many developers.Standout features & integrations:Features include an integrated terminal that lets you run your scripts directly from the editor. The plugin system enhances its functionality, allowing you to add only what you need. The customizable interface lets you adjust the layout to fit your workflow, making it even more user-friendly.Integrations include Git, Subversion, Mercurial, CVS, GDB, Clang, CMake, and GNU Make. BlueJ is an educational integrated development environment (IDE) for Java programming, primarily aimed at beginners and educators. It facilitates learning by providing a simple interface and tools to help visualize and understand Java code and concepts.Why I picked BlueJ: It's designed with Java beginners in mind, offering features like an easy-to-navigate user interface and interactive object creation. The visualization of class structures helps you understand the relationship between different components. Its simplicity ensures you can focus on learning rather than getting lost in complex features. The built-in editor supports you with syntax highlighting and code completion to ease your coding journey.Standout features & integrations:Features include a code pad that allows you to test snippets of code instantly. The object bench lets you interact with objects and test methods directly. Additionally, the scope highlighting helps you track loops and conditional statements easily.Integrations include JDK, Ant, JUnit, Git, Mercurial, CVS, Subversion, JavaFX, and Greenfoot. LEARN MORE ABOUT VISUAL STUDIO: LEARN MORE ABOUT SUBLIME TEXT: LEARN MORE ABOUT APACHE NETBEANS: LEARN MORE ABOUT ANDROID STUDIO: Here are some additional cross-platform IDE options that didn’t make it onto my shortlist but are still worth checking out. Cross-Platform IDE Selection Criteria When selecting the best cross-platform IDE to include in this list, I considered everyday buyer needs and pain points like compatibility across different operating systems and ease of integration with existing workflows. I also used the following framework to keep my evaluation structured and fair. Core Functionality (25% of. Download Greenfoot Source Files. This is the original source code for Greenfoot, which you can download if you wish to make changes to Greenfoot itself. Source Files download source for Greenfoot 3.9.0 download source for Greenfoot 3.8.2.zip download source for Greenfoot 3.8.1.zip it online on the Greenfoot Gallery or you can download Greenfoot Greenfoot GUI. A greenfoot version of swing. any new classes to the gallery with the name Greenfoot GUI Aladdin.k-pet-group/BlueJ-Greenfoot: BlueJ and Greenfoot
Alice IF control structure requires the false statement to be populated. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 8. 9. In Alice, we use the WHILE control statement to implement the conditional loop. True or false? Mark for Review (1) Points True (*) False Correct 10. Which one of the following event listener types is not available at the top-level of the addEvent drop down list in Alice? Mark for Review (1) Points Collision (*) Position/Orientation Mouse Keyboard Correct 11.In Alice it is not possible to transfer a class from one animati on to another . True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 11. 12. Which of the following statements about what happens when the following code is executed is false? Mark for Review (1) Points The message "Printing Some Text" will be printed until loopVal is no longer less than 5. The variable loopVal is initialized to 0. The condition loopVal Mark for Review (1) Points Methods whose return type is not void are required to include a return statement specifying what to return. Java does not permit nesting one method definition within another method's definition. Classes must be defined directly within a method definition. (*) The order in which methods are listed within the class is not important. Incorrect. Refer to Section 2 Lesson 14. 14. A typical application uses various values and these values continuously change while the program is running. True or false? Mark for Review (1) Points True (*) False Correct 15. If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. True or false? Mark for Review (1) Points True (*) False Correct 1. In the Greenfoot IDE, an instance's position is on the x and y coordinates. True or false? Mark for Review (1) Points True (*) False Correct 2. An instance variable can be saved and accessed later, even if the instance no longer exists. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 3. In Greenfoot, the instance has a source code editor. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 4. Using the Greenfoot IDE, only five instances can be added to a scenario. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 5. In Greenfoot, which keyword calls the World superclass? Mark for Review (1) Points constructor new addObject super (*) world Incorrect. Refer to Section 3 Lesson 5. 6. The Greenfoot method getRandomNumber is used to create predictable behaviour in your scenario Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 5. 7. From your Greenfoot lessons, dot notation allows you to use a methodk-pet-group/BlueJ-Greenfoot: BlueJ and Greenfoot - GitHub
Skip to contentAccessibility PolicySearch Oracle.comQUICK LINKSOracle Cloud InfrastructureOracle Fusion Cloud ApplicationsOracle DatabaseDownload JavaCareers at OracleCountryCloud AccountSign in to CloudSign Up for Free Cloud TierOracle AccountSign-InCreate an AccountHelpSign OutContact SalesMenuMenuJavaTechnical DetailsYoung Developer - Visual Programming Software ToolsYoung Developer - Visual Programming Software ToolsYoung people are learning programming languages from the earliest ages and up. These tools and web sites teach young people how to program using the Java programming language, and Java-based languages developed for ease of use.Young DeveloperNew Technologies and Communities!Scratch, a simple programming language with drag-and-drop interfaceNo Programming Experience – Simplest tools for ages 5 - 15Download ScratchSelf pace tutorials Lesson PlansGreenfoot, a visual 2D educational software tool with a code editor to create games and simulations.No Programming Experience – Less simple for ages 13 - 25Download Greenfoot Get Started Video Tutorials Resources for Teachers Wombat Scenario, Part. 1Wombat Scenario, Part 2 -->Alice, a 3D educational software tool with a drag-and-drop interface to create animations.No Programming Experience - Less simple for ages 8 - 22Download AliceWhat is Alice? Download Alice 3 Beta Alice 3 TutorialsTeacher Resources Storytelling AliceBlueJ, a professional Java development tool with a simplified interface for beginners.A Little Experience - Ages 15 - 25Download BlueJThe BlueJ Tutorial Lesson: Object-Oriented Programming ConceptsAbout the Java TechnologyBlueroom, a Teacher CommunityNetBeans, a fully featured Java integrated development environmentSome Experience - Ages 15 - 25Download the NetBeans IDEThe Java TutorialNetBeans Teaching ResourcesJava Technologies in Desktop ApplicationsJava Technologies for Web ApplicationsDocumentation, Training & Support build a desktop application with NetBeans Tools you can use to learn the Java Programming language.Online Alice and Greenfoot training is availableYoung Developers Learning Path Other Resources FreshBrain is a platform that aims to let teenagers explore different technology areas, create projects and share projects. Freshbrain Developer -->This site provides kids with an interactive, self-paced tutorial to the Java programming language.Freshbrain DeveloperDr. Java is a lightweight development environment for writing Java programs and interactively evaluating Java codeFreshbrain DeveloperTutorial Greenfoot Part 1 – Pengenalan dan Instalasi Greenfoot
Like any tower defense game, there are plenty of different strategies for you to experiment with in Bloons TD6. While part of the fun is trying out different tower combinations and approaches through trial and error, there are some Bloons TD6 strategies that will help you improve your success rate.Place Heroes EarlyIf you can, place your heroes early. Heroes automatically upgrade themselves as they are used in rounds. The higher level they are, the more strength and benefit they can bring in the difficult rounds later on. You will, of course, have to wait a while if you're looking to place down more expensive heroes, but it's a good early strategy.Pair Cheap Units With FarmsA way to bring in extra money to get stronger more quickly is to place a lot of the best towers that are cheap, without upgrades, and save money until you can build a few banana farms. Once you have the farms down, they will help bring in extra cash to upgrade or purchase new units. Having a large number of cheaper units will give you more attack power, potentially spread across the map depending on your strategy, without having to upgrade or let bloons pass. Make Use of Buffs by ProximityThere are a few combinations in which certain upgrades for one tower give benefits to those around it as well. For example, if you have path 1 fully upgraded to the Energizer for the Monkey Sub, any hero will get more XP and any water towers will have reduced cooldown for their abilities. Similarly, any Druids placed near the Obyn Greenfoot hero will start to get benefits when Obyn is at level 2 and will continue to get more as he levels. Paying attention to the proximity of these mutually beneficial pairings can make your units even stronger.Up Next: Alternate Bloons Game Mode StrategyWas this guide helpful?In This Guide. Download Greenfoot Source Files. This is the original source code for Greenfoot, which you can download if you wish to make changes to Greenfoot itself. Source Files download source for Greenfoot 3.9.0 download source for Greenfoot 3.8.2.zip download source for Greenfoot 3.8.1.zipComments
From a different class, if the class you are programming does not possess the method. True or false? Mark for Review (1) Points True (*) False Correct 8. In Greenfoot you can use comparison operators to compare a variable to a random number. True or false? Mark for Review (1) Points True (*) False Correct 9. Which of the following type of audience should you ask to play your Greenfoot game during the testing phase? Mark for Review (1) Points Primary Programmer Testing Target (*) Incorrect. Refer to Section 3 Lesson 4. 10. The list below displays components of the Greenfoot source code editor except one. Which one should be removed? Mark for Review (1) Points Comments Documentation Method body Class description Instance creator (*) Incorrect. Refer to Section 3 Lesson 3. 11. From your Greenfoot lessons, where do you review a class's inherited methods? Mark for Review (1) Points Documentation (*) Act method If-statement Inspector Correct 12. From your Greenfoot lessons, which of the following is not a step to creating a new subclass? Mark for Review (1) Points Name the class. Click New subclass... Right-click on a superclass. Select an image for the class. Program the class to move forward. (*) Incorrect. Refer to Section 3 Lesson 1. 13. A subclass has what kind of relationship to a superclass? Mark for Review (1) Points "for-what" "is-a" (*) "is-by" "a-is" Correct 14. An object is an instance of a class. True or false? Mark for Review (1) Points True (*) False Correct 15. In Greenfoot, a subclass is a specialization of a superclass. True or false? Mark for Review (1) Points True (*) False Correct 1. An array is an object that holds multiple methods. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 10. 2. From your Greenfoot lessons, which of the following logic operators represents "and"? Mark for Review (1) Points & = ! && (*) Incorrect. Refer to Section 3 Lesson 10. 3. In a Greenfoot loop constructor, which component is a counter that controls how many times the statement is executed? Mark for Review (1) Points Condition Loop variable (*) While loop Local loop Incorrect. Refer to Section 3 Lesson 10. 4. Which class holds the method that ends a Greenfoot game? Mark for Review (1) Points Actor Class GreenfootImage Greenfoot (*) Incorrect. Refer to Section 3 Lesson 8. 5. In Greenfoot the showText() method belongs to which class? Mark for Review (1) Points Actor World (*) There is no such method. Greenfoot Incorrect. Refer to Section 3 Lesson 8. 6. In Greenfoot, an ifstatement is used to alternate between displaying two images in an instance. True or false? Mark for Review (1) Points True (*) False Correct 7. From your Greenfoot lessons, which one of the following is an example of when an abstraction technique is used? Mark for Review (1) Points Passing a paramater in a constructor to set an initial speed. (*) Adding a
2025-04-22Property to a Class Initialising a variable Adding a property to an instance Incorrect. Refer to Section 3 Lesson 9. 8. In Greenfoot you can only access the methods of the current class? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 9. 9. In Java what is casting? Mark for Review (1) Points Casting is when we remove an object from the world Casting is when we reset the state of an instance. Casting is when we want to tell the java compiler that a class we are accessing is really another type of class (*) Casting is when we change the coordinates of an actor Incorrect. Refer to Section 3 Lesson 9. 10. In Greenfoot, the sound file must be saved in the scenario and written in the source code for it to play. True or false? Mark for Review (1) Points True (*) False Correct 11. In Greenfoot, which method checks if a key on the keyboard has been pressed? Mark for Review (1) Points isKeyDown method (*) keyClick method isKeyUp method keyPress method Correct 12. You cannot record unique sounds in Greenfoot. You can only use the sounds that are stored in the Greenfoot library. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 7. 13. In Greenfoot, a way to have all subclasses of a superclass inherit a method is by adding the method to the superclass. True or false? Mark for Review (1) Points True (*) False Correct 14. From your Greenfoot lessons, how do you call a defined method? Mark for Review (1) Points Write the method in the instance. Write the method in the Actor class. Call the method from the act method. (*) Write the method in the documentation. Write the method in the World superclass. Incorrect. Refer to Section 3 Lesson 6. 15. In Greenfoot, defined methods must be used immediately. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 6.
2025-04-10Alice IF control structure requires the false statement to be populated. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 8. 9. In Alice, we use the WHILE control statement to implement the conditional loop. True or false? Mark for Review (1) Points True (*) False Correct 10. Which one of the following event listener types is not available at the top-level of the addEvent drop down list in Alice? Mark for Review (1) Points Collision (*) Position/Orientation Mouse Keyboard Correct 11.In Alice it is not possible to transfer a class from one animati on to another . True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 11. 12. Which of the following statements about what happens when the following code is executed is false? Mark for Review (1) Points The message "Printing Some Text" will be printed until loopVal is no longer less than 5. The variable loopVal is initialized to 0. The condition loopVal Mark for Review (1) Points Methods whose return type is not void are required to include a return statement specifying what to return. Java does not permit nesting one method definition within another method's definition. Classes must be defined directly within a method definition. (*) The order in which methods are listed within the class is not important. Incorrect. Refer to Section 2 Lesson 14. 14. A typical application uses various values and these values continuously change while the program is running. True or false? Mark for Review (1) Points True (*) False Correct 15. If a value has been assigned to (is stored in) a variable, that value will be overwritten when another value is assigned to the variable using the assignment "=" operator. True or false? Mark for Review (1) Points True (*) False Correct 1. In the Greenfoot IDE, an instance's position is on the x and y coordinates. True or false? Mark for Review (1) Points True (*) False Correct 2. An instance variable can be saved and accessed later, even if the instance no longer exists. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 3. In Greenfoot, the instance has a source code editor. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 4. Using the Greenfoot IDE, only five instances can be added to a scenario. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 2. 5. In Greenfoot, which keyword calls the World superclass? Mark for Review (1) Points constructor new addObject super (*) world Incorrect. Refer to Section 3 Lesson 5. 6. The Greenfoot method getRandomNumber is used to create predictable behaviour in your scenario Mark for Review (1) Points True False (*) Incorrect. Refer to Section 3 Lesson 5. 7. From your Greenfoot lessons, dot notation allows you to use a method
2025-04-02Skip to contentAccessibility PolicySearch Oracle.comQUICK LINKSOracle Cloud InfrastructureOracle Fusion Cloud ApplicationsOracle DatabaseDownload JavaCareers at OracleCountryCloud AccountSign in to CloudSign Up for Free Cloud TierOracle AccountSign-InCreate an AccountHelpSign OutContact SalesMenuMenuJavaTechnical DetailsYoung Developer - Visual Programming Software ToolsYoung Developer - Visual Programming Software ToolsYoung people are learning programming languages from the earliest ages and up. These tools and web sites teach young people how to program using the Java programming language, and Java-based languages developed for ease of use.Young DeveloperNew Technologies and Communities!Scratch, a simple programming language with drag-and-drop interfaceNo Programming Experience – Simplest tools for ages 5 - 15Download ScratchSelf pace tutorials Lesson PlansGreenfoot, a visual 2D educational software tool with a code editor to create games and simulations.No Programming Experience – Less simple for ages 13 - 25Download Greenfoot Get Started Video Tutorials Resources for Teachers Wombat Scenario, Part. 1Wombat Scenario, Part 2 -->Alice, a 3D educational software tool with a drag-and-drop interface to create animations.No Programming Experience - Less simple for ages 8 - 22Download AliceWhat is Alice? Download Alice 3 Beta Alice 3 TutorialsTeacher Resources Storytelling AliceBlueJ, a professional Java development tool with a simplified interface for beginners.A Little Experience - Ages 15 - 25Download BlueJThe BlueJ Tutorial Lesson: Object-Oriented Programming ConceptsAbout the Java TechnologyBlueroom, a Teacher CommunityNetBeans, a fully featured Java integrated development environmentSome Experience - Ages 15 - 25Download the NetBeans IDEThe Java TutorialNetBeans Teaching ResourcesJava Technologies in Desktop ApplicationsJava Technologies for Web ApplicationsDocumentation, Training & Support build a desktop application with NetBeans Tools you can use to learn the Java Programming language.Online Alice and Greenfoot training is availableYoung Developers Learning Path Other Resources FreshBrain is a platform that aims to let teenagers explore different technology areas, create projects and share projects. Freshbrain Developer -->This site provides kids with an interactive, self-paced tutorial to the Java programming language.Freshbrain DeveloperDr. Java is a lightweight development environment for writing Java programs and interactively evaluating Java codeFreshbrain Developer
2025-03-30The 11/03/23 catalog release contains bug, feature and security-related updates.Changes:Added DisplayLink 11.2.3146.0 Rev1 (x64) to fix a detection issue with DisplayLink 11.2.3146.0 (x64)Updates and Base Applications Added:Advanced Installer 21.2.0 (MSI-x86)Release Notes for Advanced Installer 21.2.0 (MSI-x86)Release Type: ⬤ | ⬤Scan Detection Ratio 0/43 | VirusTotal Latest Scan Results (MSI-x86)Amazon AppStream 2.0 Client 1.1.1228 (User-x64)Release Notes for Amazon AppStream 2.0 Client 1.1.1228 (User-x64)Release Type: ⬤Scan Detection Ratio 0/66 | VirusTotal Latest Scan Results (User-x64)AnyDesk 8.0.5 (MSI-x86)Release Notes for AnyDesk 8.0.5 (MSI-x86)Release Type: ⬤ | ⬤Scan Detection Ratio 0/62 | VirusTotal Latest Scan Results (MSI-x86)Audacity 3.4.0 (x64)Audacity 3.4.0 (x86)Release Notes for Audacity 3.4.0Release Type: ⬤ | ⬤Scan Detection Ratio 0/71 | VirusTotal Latest Scan Results (x64)Scan Detection Ratio 0/70 | VirusTotal Latest Scan Results (x86)AWS Command Line Interface 2.13.31.0 (x64)Release Notes for AWS Command Line Interface 2.13.31.0 (x64)Release Type: ⬤ | ⬤Scan Detection Ratio 0/43 | VirusTotal Latest Scan Results (x64)Citrix Workspace 23.9.1.104Release Notes for Citrix Workspace 23.9.1.104Release Type: ⬤ | ⬤Scan Detection Ratio 1/56 | VirusTotal Latest Scan ResultsESET Endpoint Security 9.1.2066.0 (x64)ESET Endpoint Security 9.1.2066.0 (x86)Release Notes for ESET Endpoint Security 9.1.2066.0Release Type: ⬤Scan Detection Ratio 0/58 | VirusTotal Latest Scan Results (x64)Scan Detection Ratio 0/59 | VirusTotal Latest Scan Results (x86)FastStone Capture 10.3Release Notes for FastStone Capture 10.3Release Type: ⬤ | ⬤Scan Detection Ratio 0/64 | VirusTotal Latest Scan ResultsFileZilla Client 3.66.1 (x64)FileZilla Client 3.66.1 (x86)Release Notes for FileZilla Client 3.66.1Release Type: ⬤Scan Detection Ratio 0/72 | VirusTotal Latest Scan Results (x64)Scan Detection Ratio 0/71 | VirusTotal Latest Scan Results (x86)FortiClient VPN 7.0.10.538 (EXE-x64)FortiClient VPN 7.0.10.538 (MSI-x64)Release Notes for FortiClient VPN 7.0.10.538Release Type: ⬤ | ⬤Scan Detection Ratio 1/68 | VirusTotal Latest Scan Results (EXE-x64)Scan Detection Ratio 0/58 | VirusTotal Latest Scan Results (MSI-x64)GoodSync 12.4.4.4Release Notes for GoodSync 12.4.4.4Release Type: ⬤ | ⬤Scan Detection Ratio 0/62 | VirusTotal Latest Scan ResultsGoTo Connect Machine Installer 4.4.0 (MSI-x64)Release Notes for GoTo Connect Machine Installer 4.4.0 (MSI-x64)Release Type: ⬤Scan Detection Ratio 0/45 | VirusTotal Latest Scan Results (MSI-x64)Grammarly for Windows 1.0.50.1121 (User-x64)Release Notes for Grammarly for Windows 1.0.50.1121 (User-x64)Release Type: N/AScan Detection Ratio 0/71 | VirusTotal Latest Scan Results (User-x64)Greenfoot 3.8.1 (MSI-x64)Release Notes for Greenfoot 3.8.1 (MSI-x64)Release Type: ⬤ | ⬤Scan Detection Ratio 0/39 | VirusTotal Latest Scan Results (MSI-x64)Jabra Direct 6.12.30302Release Notes for Jabra Direct 6.12.30302Release Type: ⬤Scan Detection Ratio 0/69 | VirusTotal Latest Scan ResultsJetBrains dotMemory 2023.2.3 (EXE-x86)JetBrains dotMemory 2023.2.3 (User-x86)JetBrains dotMemory Latest 2023.2.3 (EXE-x86)JetBrains dotMemory Latest 2023.2.3 (User-x86)Release Notes
2025-03-31