Improved camera

Author: m | 2025-04-24

★★★★☆ (4.3 / 3631 reviews)

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Centered third person camera, Consistent camera position, No camera lag, No Shake, Improved Spaceship camera, Improved Exocraft camera, No Aerial Zoom

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Improved Camera and Customizable Camera

Extended actions and behaviors (cloning, deleting, vehicles, random positions, etc.), new examples and prefabs, lots of other improvements. Details here. CopperCube 3.5.1 released. Small bug fixes for the flash publishing target. Update recommended. CopperCube 3.5 released. Adds support for unicode (Russian, Japanese, etc texts and files now working), redesigned user interface, support for copying and pasting behaviors, new special runtime variables like '.damage' and '.movementspeed', bug fixes. CopperCube 3.1.0 released. Adds an improved material window, the possibility of attaching any object to a camera (like weapons in first person shooters), improved dynamic lighting in WebGL and Flash, new actions and behaviors (restart a scene, do something before first frame, improved keyboard controlled object), dynamic variables (like "#scenenode1.health" for game AI), faster publishing, improved 3D file importers, bug fixes. CopperCube 3.0.3 released. Adds support for Vertex colors, and the ability to import huge 3D models, also from the formats .dae (collada), .ase, .ply, .dxf, .cob, .3ds, .lwo and scn. CopperCube 3.0.2 released. Adds WebGL performance improvements, new example (third person camera) and various bug fixes. CopperCube 3.0.1 released. Includes a few bug fixes with Flash and WebGL. CopperCube 3.0 released. Adds dynamic lights for all targets, plugins, JavaScript as language for for Mac .app and Windows .exe, polygon editing tools in the editor, audio for WebGL target, double sided materials, new actions, improved model viewer camera, better 3rd person camera for indoor scenes, improved file importers, and much, much more. CopperCube 2.5.5 released. Adding support for the latest, updated Adobe Molehill Beta. CopperCube 2.5.4 released. Added enhancements for Firefox 5 support (WebGL), material index parameter for the 'Change texture of a scene node' action and fixed a few minor bugs. CopperCube 2.5.3 released. Added third person camera control, command line interface (professional version only), several bug fixes and minor changes. CopperCube 2.5.2 released. Improving compatibility with the just released Firefox 4 final version. CopperCube 2.5.1 released. Fixing a few bugs, it is recommended to update to this version from 2.5. CopperCube 2.5 released. Adds support for Adobes just released Molehill API in Flash: real hardware accelerated 3D graphics. Adobe MoleHill is still in Beta, and you need to enable this feature in CopperCube in the Publishing Settings. CopperCube 2.2.3 released. Adds viewports for cameras to the editor, scaling in all direction by holding down shift, improved first person shooter camera control for Flash and WebGL (looking by moving mouse), lots of enhancements to various actions and behaviors, access to CopperCube variables via Actionscript, JavaScript and Squirrel, possibility to jump in first person cameras, much improved performance for collision dection and response, fixed bugs with several file format importers (.3ds, .obj, .dae, .dxf, .cob and .lwo), and much more. CopperCube 2.2.1 released.. Centered third person camera, Consistent camera position, No camera lag, No Shake, Improved Spaceship camera, Improved Exocraft camera, No Aerial Zoom Custom Skyrim SE Improved Camera mod from - ciathyza/improved-camera Improved Camera is an SKSE plugin that enables the 1st person body and allows for typically forced 3rd person animations also to be played in 1st person. IMPROVED CAMERA AE - SA 3p in 1p : Improved Camera INI for Touring Carriage : Improved Camera SE - Get the latest tuning parameters to improve camera quality. Moto Camera Tuner 4 provides camera tuning updates to improve color, contrast, picture noise, video noise, and sharpness. It is not a standalone app and has no UI. Rather, it applies these improvements to the camera hardware so that any app that uses the camera will be improved. What's new in NVIDIA Broadcast 2.0.0 Revamped UI. Improvements: New vertical layout option. Ability to apply more effects at once (note: more effects will have a higher impact on performance). Accessibility enhancements. New option to compare AI camera effects with side-by-side preview. New mic output meter and waveform visualization when testing mic effects. New GPU utilization meter. New AI Effects: Studio Voice (beta): Upgrade your mic to deliver premium audio quality (recommend GeForce RTX 4080, 5080 GPU or higher). Virtual Key Light (beta) Stay camera-ready with automatic face relighting that reduces shadows and keeps you evenly lit during your livestreams (recommend GeForce RTX 4080, 5080 GPU or higher). Upgraded AI Effects: Improved Background Noise Removal for better voice quality. Improved Eye Contact with added gaze stability and subtle random eye movements for a more natural appearance. Improved Virtual Background for better foreground/background separation. What's new in NVIDIA Broadcast 1.4.0 New Effect - Eye Contact (beta): morphs the eyes of the speaker to simulate eye contact by estimating and aligning gaze with the camera. New Effect - Vignette: Simulates a lens effect by darkening the corners of the frame for cosmetic effect. Updated Virtual Background effects (Blur, Replace, Removal). The updated effect uses temporal information to improve segmentation quality and stability. App Improvements: New options for Mirroring Camera Preview and taking Selfie snapshots. Added tooltips for better accessibility. If the camera device selected as input is in use in another app, and the user attempts to display the NVIDIA Camera virtual device, the app will display a camera in-use icon instead of a gray frame. What's new in NVIDIA Broadcast 1.3.5 Added support for new GeForce RTX 40 Series and NVIDIA RTX™ Ada Generation GPUs Improvements to avoid audio loops that result in no audio being heard from the microphone/speakers Added camera compatibility support for Microsoft Teams chat application Bug fix to avoid large audio log files Added Windows accessibility improvements What's new in NVIDIA Broadcast 1.3.0 Improved quality of background noise removal, now with enhanced support for emotive speech (e.g. screaming while you broadcast horror games) VRAM Optimization when both

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User3961

Extended actions and behaviors (cloning, deleting, vehicles, random positions, etc.), new examples and prefabs, lots of other improvements. Details here. CopperCube 3.5.1 released. Small bug fixes for the flash publishing target. Update recommended. CopperCube 3.5 released. Adds support for unicode (Russian, Japanese, etc texts and files now working), redesigned user interface, support for copying and pasting behaviors, new special runtime variables like '.damage' and '.movementspeed', bug fixes. CopperCube 3.1.0 released. Adds an improved material window, the possibility of attaching any object to a camera (like weapons in first person shooters), improved dynamic lighting in WebGL and Flash, new actions and behaviors (restart a scene, do something before first frame, improved keyboard controlled object), dynamic variables (like "#scenenode1.health" for game AI), faster publishing, improved 3D file importers, bug fixes. CopperCube 3.0.3 released. Adds support for Vertex colors, and the ability to import huge 3D models, also from the formats .dae (collada), .ase, .ply, .dxf, .cob, .3ds, .lwo and scn. CopperCube 3.0.2 released. Adds WebGL performance improvements, new example (third person camera) and various bug fixes. CopperCube 3.0.1 released. Includes a few bug fixes with Flash and WebGL. CopperCube 3.0 released. Adds dynamic lights for all targets, plugins, JavaScript as language for for Mac .app and Windows .exe, polygon editing tools in the editor, audio for WebGL target, double sided materials, new actions, improved model viewer camera, better 3rd person camera for indoor scenes, improved file importers, and much, much more. CopperCube 2.5.5 released. Adding support for the latest, updated Adobe Molehill Beta. CopperCube 2.5.4 released. Added enhancements for Firefox 5 support (WebGL), material index parameter for the 'Change texture of a scene node' action and fixed a few minor bugs. CopperCube 2.5.3 released. Added third person camera control, command line interface (professional version only), several bug fixes and minor changes. CopperCube 2.5.2 released. Improving compatibility with the just released Firefox 4 final version. CopperCube 2.5.1 released. Fixing a few bugs, it is recommended to update to this version from 2.5. CopperCube 2.5 released. Adds support for Adobes just released Molehill API in Flash: real hardware accelerated 3D graphics. Adobe MoleHill is still in Beta, and you need to enable this feature in CopperCube in the Publishing Settings. CopperCube 2.2.3 released. Adds viewports for cameras to the editor, scaling in all direction by holding down shift, improved first person shooter camera control for Flash and WebGL (looking by moving mouse), lots of enhancements to various actions and behaviors, access to CopperCube variables via Actionscript, JavaScript and Squirrel, possibility to jump in first person cameras, much improved performance for collision dection and response, fixed bugs with several file format importers (.3ds, .obj, .dae, .dxf, .cob and .lwo), and much more. CopperCube 2.2.1 released.

2025-04-12
User8394

What's new in NVIDIA Broadcast 2.0.0 Revamped UI. Improvements: New vertical layout option. Ability to apply more effects at once (note: more effects will have a higher impact on performance). Accessibility enhancements. New option to compare AI camera effects with side-by-side preview. New mic output meter and waveform visualization when testing mic effects. New GPU utilization meter. New AI Effects: Studio Voice (beta): Upgrade your mic to deliver premium audio quality (recommend GeForce RTX 4080, 5080 GPU or higher). Virtual Key Light (beta) Stay camera-ready with automatic face relighting that reduces shadows and keeps you evenly lit during your livestreams (recommend GeForce RTX 4080, 5080 GPU or higher). Upgraded AI Effects: Improved Background Noise Removal for better voice quality. Improved Eye Contact with added gaze stability and subtle random eye movements for a more natural appearance. Improved Virtual Background for better foreground/background separation. What's new in NVIDIA Broadcast 1.4.0 New Effect - Eye Contact (beta): morphs the eyes of the speaker to simulate eye contact by estimating and aligning gaze with the camera. New Effect - Vignette: Simulates a lens effect by darkening the corners of the frame for cosmetic effect. Updated Virtual Background effects (Blur, Replace, Removal). The updated effect uses temporal information to improve segmentation quality and stability. App Improvements: New options for Mirroring Camera Preview and taking Selfie snapshots. Added tooltips for better accessibility. If the camera device selected as input is in use in another app, and the user attempts to display the NVIDIA Camera virtual device, the app will display a camera in-use icon instead of a gray frame. What's new in NVIDIA Broadcast 1.3.5 Added support for new GeForce RTX 40 Series and NVIDIA RTX™ Ada Generation GPUs Improvements to avoid audio loops that result in no audio being heard from the microphone/speakers Added camera compatibility support for Microsoft Teams chat application Bug fix to avoid large audio log files Added Windows accessibility improvements What's new in NVIDIA Broadcast 1.3.0 Improved quality of background noise removal, now with enhanced support for emotive speech (e.g. screaming while you broadcast horror games) VRAM Optimization when both

2025-04-08
User4558

Copying Changed the way EXIF transfers are moved during some special cases Improved the loading of the first watermarked image and focus on the main watermarking program. Improved the way the title is updated for a speedier load. Improved the portable watermark tool version, now it includes the exif transfering tool too. Improved the handling of Cyrilic Characters in watermarks Updated the EXIF information transfer tool Updated the EXIF copyright notice information Improved the registration detection method Added the option to automatically insert the following EXIF information as the watermark text in normal and 3D watermark EXIF Copyright notice EXIF Image Description EXIF Camera Maker EXIF Camera Model Improved the way the special information inserts works with a 3D watermark text Added rerendering of preview when changing the selected source using the keyboard. Improved the way the preview thread is stopped when starting the batch watermarking process Summer is here (in Denmark) have a nice summer vacation if you are lucky enough to have one now! Fixed an error where the program would not rename files correctly after applying EXIF/MetaData informations when watermarking and removing most EXIF/MetaData information from the source images Fixed an error in the exif transfer from the original to the watermarked image. Fixed an error in watermarking images taken while the camera was on the side. Added an option to add the last directory to a text watermark Added an option to add the entire path of the source file to a text watermark Improved the email support option from within the watermarker and from the website Minor UI improvements made to the watermarking software Added support for multipage TIFF files, now the watermark is attached to all pages of a multipage tiff image Updated the Danish translation Updated the Indonesian translation of the watermark image program, big thanks to Ahmad. Improved the Share Watermarked Image to FaceBook option now it do not show an error message when using the copy EXIF information to the watermarked image if no error is present. Fixed a racing condition in the watermark preview thread that made the software hang

2025-04-07
User2225

Equine Eye cameras for horse trailers, paddocks and stables. Our camera range has expanded to both 'on the road' (wireless trailer camera) and 'universal' (4G portable stable + paddock + trailer) versions. Peace of mind & improved safety with the ability to see your horse anytime, from anywhere. ABOUTEQUINE EYE CAMERAS Explore Equine Eye horse camerasDiscover Equine Eye cameras for horse trailers, paddocks and stables. Our horse camera range has expanded to both 'Voyager' (wireless trailer camera) and 'Vision' (4G portable stable + paddock + trailer) versions.Peace of mind & improved safety with the ability to see your horse anytime, from anywhere.Elevate your equine care with a premium horse cameraEquine Eye is a global leader in equine surveillance, offering two advanced camera products designed to enhance the safety and well-being of your horse. Equestrian technology is transforming how we care for and perform with our horses, and those who have used an Equine Eye horse camera often wonder how they ever managed without one.The Vision Equine Eye 4G camera is the latest release and is a completely portable camera that can be used anywhere your horse goes – from paddock to stable to trailer and everywhere in between. If you stay overnight at a horse show it can come too – monitoring your horse every moment and live streaming video to your phone.The Equine Eye 4G camera has motion detection recording, perfect for security and monitoring. This horse camera automatically alerts you when your horse (or a person) is in

2025-04-22
User4660

Audio and video effects are run together. Should reduce VRAM usage by ~40%. Improved input device support for DirectShow to support high quality cameras and virtual cameras. The following should now be supported: Canon EOS Webcam Utility Nikon Webcam Utility Sony Webcam Utility OBS Virtual Camera Wuta-Cam App (Mainland China only) UI polishing and bug fixing What's new in NVIDIA Broadcast 1.2.0 New Effect - Room Echo Removal (beta): reduces room reverb from your audio. New Effect - Video Noise removal (beta): reduces video noise from webcams, especially in low light situations. This first version is not yet fully optimized and may have a higher impact on performance than other effects. Updated Effect - Noise Removal: added additional support for pet sounds (e.g. cats and dogs), improved quality and performance. Updated Effect - Auto Frame: added a buffer zone so the camera doesn’t move if you stay within the center third of the frame. App improvements: Multi-effect functionality: added support for multiple effects so users can combine up to 2 effects per device for a maximum of 6 effects. Please note that running multiple effects will have a higher performance impact on the system. Audio effects can be combined but noise removal loses some effectiveness. Improved Camera preview quality Improved and clarified UI messaging Reduced the memory size of the installer Bug fixes: Updating the app should now correctly keep your system (i.e. default Windows speaker and microphone) and third party app settings (i.e. your devices in Zoom or other apps). Use the Express Install option during the installation. Fixed an issue where the camera would hang you toggled quickly between tabs or closed the application before it loaded. Fixed an issue where background replacement would invert the orientation of your selected background image. What's new in NVIDIA Broadcast 1.1.0.20 Updated Noise Removal, with more noise profiles - including pets! New Performance mode added to Virtual Background that will reduce the impact of NVIDIA Broadcast on the system for higher FPS in games, relative to the default Quality mode. New option to configure your camera parameters, including brightness and contrast.

2025-04-14
User3184

App UI” option within the Variant Set Editor and within the Camera Editor. So, you are able, for example, to show only a simplified and basic set of functionalities to your stream. When enabled, variants and viewpoints are listed in the VR Menu and Streaming App UI. Disable this option hides them in the UI and make it easier for users to switch between relevant variants and viewpoints. In the Camera Editor, Show in VR Menu and Streaming App UI was removed from the VR section of the Advanced tab to the General section of the Camera Settings tab. Cameras and Camera Tracks – Cameras and camera tracks are now displayed in the Viewpoints section of the Stream App UI. When there is only one camera, the camera track name is displayed; however, if there are more, they are labelled as the camera name: camera track name.Note: Camera and camera tracks are not updated in realtime. For the app to detect changes, you must use Ctrl + R. SubstancePreset Behavior - Added the Substance preference, Preset Behavior, for setting the behavior used when dealing with values not contained in a Substance preset. Select an option to determine whether these values are stored in the preset or reset to their default values.Apply & Reset - Graph input values not contained in the preset are reset to default values.Apply & Merge - Graph input values not contained in the preset are NOT reset.VRIndex Finger Interactions - Implemented a new collision model for index finger VR interaction that uses an improved sensor angle and position. Video captions: For VR users, we improved the touch behavior of the VR hands. Now it’s much easier to trigger touch sensors or the VR menu with your VR hands, which makes the VR experience more fluent and

2025-04-17

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